GINO Graphics Suite - GINO v9.0  

gMove

Syntax

[C/C++:]
void gMoveBy2D(float dx, float dy);
void gMoveBy3D(float dx, float dy, float dz);
void gMoveTo2D(float x, float y);
void gMoveTo3D(float x, float y, float z);
[F90:]
subroutine gMoveBy2D(dx, dy)
subroutine gMoveBy3D(dx, dy, dz)
subroutine gMoveTo2D(x, y)
subroutine gMoveTo3D(x, y, z)

real, intent(in) :: dx,dy,dz
real, intent(in) :: x,y,z

Arguments

dx,dy,dz
Coordinate increments (in current units) from the current drawing position to the required position

x,y,z
Absolute coordinate of the new current drawing position (in current units)

Description

The gMove set of routines moves the current drawing position to the specified end point in terms of a relative or an absolute coordinate. The 2D routines do not alter the current Z position which by default is set at 0.0.

Moves are not output to the device until the next visible item is drawn.

See Also

gMovexx2D Usage
gMovexx3D Usage