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GINO Graphics Suite - GINO v9.0
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gEnqTextureMappingMode
Syntax
[C/C++:]
void gEnqTextureMappingMode(GTEXATT *att);
[F90:]
subroutine gEnqTextureMappingMode(att)
type (GTEXATT),  intent(out) :: att
Arguments
att.mode
Texture mapping mode
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= GOFF, |
Texture mapping is off (default) |
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= GOVERLAY, |
Overlay texture on surface |
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= GMODULATE, |
Modulate texture colours with surface colour |
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= GBLEND, |
Blend texture with constant blend colour |
att.blendcol
Blend colour
att.wraps
Texture wrapping switch in S direction
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= GREPEAT, |
Repeat texture map (default) |
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= GCLAMP, |
Clamp texture map |
att.wrapt
Texture wrapping switch in T direction
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= GREPEAT, |
Repeat texture map (default) |
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= GCLAMP, |
Clamp texture map |
att.maxfil
Filter when enlarging  texture map
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= GNEAREST, |
Use nearest texel (default) |
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= GLINEAR, |
Use weighted average of 2x2 texels |
att.minfil
Filter when reducing  texture map
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= GNEAREST, |
Use nearest texel (default) |
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= GLINEAR, |
Use weighted average of 2x2 texels |
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= GNEARESTNEAREST, |
Nearest mipmap using nearest texel filter |
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= GNEARESTLINEAR, |
Nearest mipmap using linear texel filter |
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= GLINEARNEAREST, |
Linear interpolate mipmap using nearest texel filter |
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= GLINEARLINEAR, |
Linear interpolate mipmap and linear texel filter |
att.bordercol
Texture map border colour
Description
The routine gEnqTextureMappingMode() returns the current GINO texture mapping mode and its attributes.
See Also
gEnqTextureMappingMode UsagegSetTextureMappingMode