Syntax
[C/C++:]
void gDrawVolume(float xp, float yp, float zp, int npts, GPOINT *points, ...);
[F90:]
subroutine gDrawVolume(xp, yp, zp, npts, points, gVVec, gAbs, gURot, gVRot, gWRot, gUComp)
real, intent(in) :: xp,yp,zp
integer, intent(in) :: npts
type (GPOINT), intent(in) :: points(*)
type (GPOINT3), optional, intent(in) :: gVVec
integer, optional, intent(in) :: gAbs
real, optional, intent(in) :: gURot, gVRot, gWRot
integer, optional, intent(in) :: gUComp
Arguments
xp, yp, zp
Origin (bottom, centre) of volume
npts
Number of points in outline
points
Array containing outline vertices
Optional Args
gVVec
Optional orientation vector
gAbs
Optional orientation vector direction flag
|
= GABSOLUTE, |
Absolute vector |
|
= GRELATIVE, |
Relative vector |
gURot ,gVRot, gWRot
Optional rotations about local axes (default 0.0,0.0,0.0)
gUComp
Optional object complexity (default 10)
Description
The routine gDrawVolume() draws a 'solid' volume of rotation constructed of outward facing facets according to the specified complexity. The volume is generated by rotating the set of outline vertices contained in the 
points array, about a vertical axis which passes through the origin (
xp,
yp,
zp).
An alternative orientation can be specified using either up to three local axes rotations (
gURot,
gVRot,
gWRot) or by using an absolute/relative vector,
gVVec from the object's origin. In the latter case a local rotation about the object's vertical axis can also be added in
gVRot.
The argument
gUComp defines the object's complexity about its U axis (circumference). This value determines the number of divisions (facets) in this direction and therefore, the objects smoothness. The number of facets in the vertical  (V axis) direction is determined by
npts.
The facets are drawn in the current facet colour/material according to the current lighting/shading environment and subject to the current modelling/viewing transformations.
See Also
gDrawVolume UsagegDrawFacet