Syntax
[C/C++:]
void gDrawSphere(float xp, float yp, float zp, float radius,  ...);
[F90:]
subroutine gDrawSphere(xp, yp, zp, radius, gURot, gVRot, gWRot, gUComp, gVComp)
real, intent(in) :: xp,yp,zp,radius
real, optional, intent(in) :: gURot, gVRot, gWRot
integer, optional, intent(in) :: gUComp, gVComp
Arguments
xp, yp, zp
Origin (centre) of sphere
radius
Radius of sphere
Optional Args
gURot ,gVRot, gWRot
Optional rotations about local axes (default 0.0,0.0,0.0)
gUComp ,gVComp
Optional object complexity (default 10 x 10)
Description
The routine gDrawSphere() draws a 'solid' sphere primitive constructed of outward facing facets according to the specified complexity. The sphere is centred at the origin (
xp,
yp,
zp), with the defined
radius.
The arguments
gURot,
gVRot,
gWRot specify optional rotations about the object's local axes system. Whilst these will not alter the visual appearance of a coloured sphere, it will affect the appearance of a textured sphere as the texture origin will lie in a different position with relation to the global axes.
The arguments
gUComp and
gVComp define the object's complexity in its U (circumference) and V (height) axes respectively. These values determine the number of divisions (facets) in either direction and therefore, the objects smoothness.
The facets are drawn in the current facet colour/material according to the current lighting/shading environment and subject to the current modelling/viewing transformations.
See Also
gDrawSphere UsagegDrawFacet